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    <title>Torbjörn Hedberg · Multidisciplinary Designer</title>
    <link>https://www.tor-bjorn.com/</link>
    <description>Designer based in Gothenburg. I lead product at Lokalguiden and write about design — how it works in practice, and how the work itself is changing.</description>
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      <title>Utblick no.2</title>
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      <pubDate>Sat, 16 May 2015 00:00:00 &#43;0000</pubDate>
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      &lt;/figure&gt;&lt;h3&gt;About&lt;/h3&gt;
&lt;p&gt;Utblick no.2 explores the theme of Responsibility and Growth through typographic hierarchy and organic illustration. The editorial design balances structured text layouts with hand-drawn botanical elements, creating rhythm through the publication while maintaining readability.&lt;/p&gt;
&lt;p&gt;Working with a limited color palette—two Pantone spot colors and black on uncoated paper—the design emphasizes material quality and print craft. The typographic system creates clear hierarchies between article text, quotes, and editorial content, while the organic illustrations provide visual breathing space without disrupting the reading experience.&lt;/p&gt;
&lt;p&gt;This project demonstrates how editorial design principles—establishing hierarchy, pacing content, and guiding the reader—translate directly to designing digital products. The medium changes, but the fundamental approach to structure and user experience remains the same.&lt;/p&gt;</description>
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      <title>A Cut up World</title>
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      &lt;/figure&gt;&lt;h3&gt;About&lt;/h3&gt;
&lt;p&gt;A Cut up World is a bachelor thesis project investigating how digital tools shape narrative and identity. Using Google&amp;rsquo;s search suggestions as source material, the book applies cut-up technique to create fragmented stories that mirror our relationship with algorithmic systems.&lt;/p&gt;
&lt;p&gt;The book design reflects this fragmented digital reality through collage, typography, and mixed media. Digital screenshots sit alongside analog textures, creating visual tension between screen and print. The layout embraces discontinuity—pages break apart, overlap, and recombine, making the reader actively piece together meaning rather than passively consume it.&lt;/p&gt;
&lt;p&gt;This project represents an early exploration of how design can critically engage with technology rather than simply illustrate it—a thread that runs through my work from print to digital product design.&lt;/p&gt;</description>
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      <title>Utblick no.4 &#34;Africa?&#34;</title>
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      <pubDate>Thu, 24 Feb 2022 00:00:00 &#43;0000</pubDate>
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      &lt;/figure&gt;&lt;h3&gt;About&lt;/h3&gt;
&lt;p&gt;Utblick no.4 &amp;ldquo;Africa?&amp;rdquo; explores the complexity of a continent often reduced to singular narratives. The editorial design reflects this theme through bold geometric patterns and warm earth tones, creating visual rhythm while maintaining the structured clarity needed for political journalism.&lt;/p&gt;
&lt;p&gt;Working with a limited palette—warm orange and black on uncoated paper—the design emphasizes materiality and craft. Hand-drawn map elements and geometric motifs provide visual breaks between articles without overwhelming the content. The typographic system balances dense political analysis with breathing space, using clean hierarchies for article text, editor&amp;rsquo;s notes, and quoted material.&lt;/p&gt;
&lt;p&gt;This issue demonstrates how editorial design can support complex subject matter—creating a consistent visual language while allowing the content&amp;rsquo;s nuance to remain central.&lt;/p&gt;</description>
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      <pubDate>Wed, 12 Apr 2017 00:00:00 &#43;0000</pubDate>
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&lt;p&gt;A self-initiated poster project depicting the landmarks and symbols of Gothenburg. Combining illustration with graphic design to celebrate the character of the city through its architecture, waterways and cultural references.&lt;/p&gt;</description>
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      <title>In the City</title>
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&lt;p&gt;&lt;em&gt;In the City&lt;/em&gt; is a magazine and one of three publications in the MFA thesis project &lt;em&gt;One Stack. Two Stack. Three Stack.&lt;/em&gt; (HDK, University of Gothenburg, 2016). The magazine documents a limited period and a stroll through Backaplan, Gothenburg — primarily through photography.&lt;/p&gt;</description>
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      <pubDate>Tue, 15 Mar 2016 00:00:00 &#43;0000</pubDate>
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&lt;p&gt;Conversing is probably not an activity one would expect between objects — it breaks with certain preconceived expectations, both in how the objects might be understood and in how the conversation between them is to be interpreted. What are they? And what are they talking about?&lt;/p&gt;</description>
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      <pubDate>Sun, 12 Jul 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;There is a hidden mode on this site. Push the theme toggle past dark and the portfolio re-renders itself as a terminal: a boot transcript, a prompt, a filesystem. &lt;code&gt;ls ~&lt;/code&gt; lists the sections. &lt;code&gt;cd writing&lt;/code&gt; enters this one. &lt;code&gt;cat&lt;/code&gt; prints the essay you are reading — as markdown source, heading marks and all.&lt;/p&gt;
&lt;p&gt;I am a graphic designer. I have spent most of my working life making things look like something. And over five days in July, across a dozen pull requests and something over a hundred commits, this site grew the least visual interface it could possibly have — and I wrote almost none of the code. AI agents wrote it. I directed.&lt;/p&gt;</description>
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    <item>
      <title>The Spec Was Never the Point</title>
      <link>https://www.tor-bjorn.com/writing/the-spec-was-never-the-point/</link>
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      <pubDate>Thu, 18 Jun 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;h2&gt;On a strange artefact, and what happens when it stops being strange&lt;/h2&gt;
&lt;p&gt;The spec has always been an odd thing.&lt;/p&gt;
&lt;p&gt;It is not really the product. It is not really documentation. It is not, in any honest sense, a contract — try holding a developer to its literal text and you will quickly discover that everyone involved was assuming a great deal it did not say. It is not a design, though it sometimes carries one. It is not a plan, though it sometimes pretends to be.&lt;/p&gt;</description>
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      <title>The Grid, Inherited</title>
      <link>https://www.tor-bjorn.com/writing/the-grid-inherited/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/the-grid-inherited/</guid>
      <pubDate>Mon, 11 May 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;Printed design rests on a grid that is almost invisible to the reader but impossible to do without as a designer.&lt;/p&gt;
&lt;p&gt;Josef Müller-Brockmann&amp;rsquo;s &lt;em&gt;Grid Systems in Graphic Design&lt;/em&gt; (1961) codified a system already embedded in centuries of typographic practice: columns, gutters, margins, and baselines coordinating every element on the page. The grid is not a constraint but a promise — that the composition holds together, that its elements exist in relation to one another, that the structure beneath the surface remains coherent even as the content changes.&lt;/p&gt;</description>
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    <item>
      <title>The Page Unprinted</title>
      <link>https://www.tor-bjorn.com/the-page-unprinted/the-page-unprinted/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/the-page-unprinted/the-page-unprinted/</guid>
      <pubDate>Mon, 11 May 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;There&amp;rsquo;s something poetic about print. A PDF is a promise—a fixed moment, a document that won&amp;rsquo;t reflow or rerender. Yet the web, built for screens, treats print as an afterthought.&lt;/p&gt;
&lt;h2&gt;The Gap Between Screen and Page&lt;/h2&gt;
&lt;p&gt;When I set out to create print-ready exports for my portfolio, I expected CSS to handle it gracefully. After all, we have &lt;code&gt;@media print&lt;/code&gt;, &lt;code&gt;@page&lt;/code&gt; rules, and break properties. The specification exists. The reality is messier.&lt;/p&gt;</description>
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      <title>Designing in the Native Material</title>
      <link>https://www.tor-bjorn.com/writing/designing-in-the-native-material/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/designing-in-the-native-material/</guid>
      <pubDate>Fri, 08 May 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;I am writing this from the middle of something I do not yet know how to finish.&lt;/p&gt;
&lt;p&gt;For most of my working life I have preferred to design directly in the medium the product is actually made from. In the late nineties that meant adjusting CSS in a browser, resizing windows, tweaking values in real time. Even then it felt obvious to me that the web was already its own design environment. The browser was not a preview of the work. It was the work.&lt;/p&gt;</description>
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    <item>
      <title>Failing your own pull requests</title>
      <link>https://www.tor-bjorn.com/writing/failing-your-own-pull-requests/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/failing-your-own-pull-requests/</guid>
      <pubDate>Mon, 04 May 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;There is a step in the CI pipeline for this portfolio that checks whether the site is fast enough, accessible enough, and well-structured enough to be allowed to merge. If it isn&amp;rsquo;t, the pull request fails.&lt;/p&gt;
&lt;p&gt;This is a personal website. There is no team. Nobody is reviewing the code. The only person being blocked by a failed quality gate is me.&lt;/p&gt;
&lt;p&gt;It took a while to decide whether this made sense.&lt;/p&gt;</description>
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    <item>
      <title>The Designer as Coordinator</title>
      <link>https://www.tor-bjorn.com/writing/the-designer-as-coordinator/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/the-designer-as-coordinator/</guid>
      <pubDate>Wed, 22 Apr 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;The design industry has spent the past several years asking whether artificial intelligence will eliminate the need for interface design tools. As systems capable of generating layouts, writing code, and deploying functioning applications improve, traditional design workflows increasingly appear inefficient. Why compose static mockups when software can now be produced directly?&lt;/p&gt;
&lt;p&gt;And yet, collaborative design environments continue to occupy a central place inside product organizations.&lt;/p&gt;
&lt;p&gt;This persistence is often explained as inertia: designers are supposedly reluctant to abandon familiar workflows. But such explanations misunderstand the role these environments actually play. They assume that the primary function of design tools is interface generation.&lt;/p&gt;</description>
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      <title>Three dots in the footer</title>
      <link>https://www.tor-bjorn.com/writing/three-dots-in-the-footer/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/three-dots-in-the-footer/</guid>
      <pubDate>Tue, 17 Mar 2026 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;The theme panel on this site has a Pantone option. Most visitors probably won&amp;rsquo;t find it — not because it&amp;rsquo;s hidden, but because it doesn&amp;rsquo;t announce itself. You open the panel, you see it, you either activate it or you don&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;If you do, a small player appears in the footer. Three dots, collapsed. Hover over them and it expands: play, pause, previous, next, shuffle. Press play and the whole site slowly changes color — working through Pantone&amp;rsquo;s Color of the Year archive, all twenty-seven years of it, from Cerulean Blue in 2000 to Cloud Dancer in 2026.&lt;/p&gt;</description>
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      <title>The Other Surface</title>
      <link>https://www.tor-bjorn.com/writing/the-other-surface/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/the-other-surface/</guid>
      <pubDate>Tue, 25 Nov 2025 00:00:00 &#43;0000</pubDate>
      <description>&lt;h2&gt;Why product work has two faces, and why we keep designing only one&lt;/h2&gt;
&lt;p&gt;Years ago, when I was still spending most of my time laying out magazines, an editor I worked with watched me build a particularly elaborate set of InDesign templates — paragraph styles, table presets, an InCopy setup so the editorial team could write into the layout in parallel — and said, half-joking, that I was going to optimise myself out of a job. He was wrong about the specific. I kept working with him for years. But he was right about something else, something I have only slowly come to understand: that what I was doing was not really about saving time.&lt;/p&gt;</description>
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    <item>
      <title>The Medium is the Mockup</title>
      <link>https://www.tor-bjorn.com/writing/the-medium-is-the-mockup/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/the-medium-is-the-mockup/</guid>
      <pubDate>Thu, 10 Apr 2025 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;For decades, digital design has relied on a peculiar assumption: that software must first be translated into another medium before it can be understood.&lt;/p&gt;
&lt;p&gt;Designers sketch interfaces in wireframes, compose layouts in graphics software, arrange screens in collaborative canvases, and only later see these artifacts reconstructed as functioning systems. The mockup becomes a representational layer suspended between imagination and execution—a blueprint for a product that will eventually exist elsewhere, in another material, another logic, another medium.&lt;/p&gt;</description>
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    <item>
      <title>Prototyping the Prototype</title>
      <link>https://www.tor-bjorn.com/writing/prototyping-the-prototype/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/prototyping-the-prototype/</guid>
      <pubDate>Thu, 10 Mar 2016 00:00:00 &#43;0000</pubDate>
      <description>&lt;p&gt;If I, some time ago, were to answer whether the prototype was important to my design practice, the answer would probably have been: not really. Perhaps not at all.&lt;/p&gt;
&lt;p&gt;That answer has changed. Not because my way of working has fundamentally shifted, but because my understanding of what a prototype is has.&lt;/p&gt;
&lt;h2&gt;This is a prototype&lt;/h2&gt;
&lt;p&gt;A while back I came across the question of whether it is possible, as a designer, to work solely with prototypes. At the time, I did not fully understand what was at stake, but something about the question stayed with me.&lt;/p&gt;</description>
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      <title>Skeuomorphism as a Transitional Tool</title>
      <link>https://www.tor-bjorn.com/writing/skeuomorphism-as-a-transitional-tool/</link>
      <guid isPermaLink="true">https://www.tor-bjorn.com/writing/skeuomorphism-as-a-transitional-tool/</guid>
      <pubDate>Mon, 15 Apr 2013 00:00:00 &#43;0000</pubDate>
      <description>&lt;h2&gt;Introduction&lt;/h2&gt;
&lt;p&gt;When new technologies appear, they rarely arrive on their own terms.&lt;/p&gt;
&lt;p&gt;Instead, they borrow the language of what came before.&lt;/p&gt;
&lt;p&gt;Digital calendars look like paper. Audio apps mimic physical knobs. Early smartphone interfaces resembled leather, glass, and metal. These are all examples of skeuomorphism — a design strategy where new artifacts imitate older ones.&lt;/p&gt;
&lt;p&gt;Skeuomorphism is often dismissed as decorative or nostalgic. But that view misses something more fundamental:&lt;/p&gt;</description>
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